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Senior Technical Rigger

Senior Technical Rigger

As a Senior Technical Rigger, you will be responsible for creating and maintaining high-quality character, creature, and prop rigs for our Unreal Engine projects. You’ll develop advanced rigging solutions, implement robust deformation systems, and work closely with animators, modelers, and engineers to ensure seamless character movement and interactions. Your expertise in Python scripting, procedural rigging, and animation pipelines will help push the boundaries of realism and efficiency. If you’re passionate about building flexible and scalable rigging systems, we’d love to have you on our team!

Responsibilities

  • Rig and skin 3D assets (characters, creatures, props, sets, etc.) to achieve high-quality animation performance for both gameplay and cinematics.
  • Support the Animation and Art teams, ensuring their needs are met for both in-game and offline workflows.
  • Mentor and support junior and intermediate team members, helping them improve their skills and meet high-quality standards.
  • Balance artistic requirements and technical constraints, collaborating closely with technical directors.
  • Proactively identify and communicate issues within the rigging pipeline, keeping the Production team informed.
  • Troubleshoot, maintain, and improve rigs in production, ensuring stability for animators and gameplay integration.
  • Work closely with the modeling team to assess asset topology and provide necessary feedback.
  • Research, build, and develop unique and complex rigs for various gameplay scenarios in a survival game environment.
  • Follow and enforce rigging standards to maintain a consistent and efficient production pipeline.
  • Support the Lead Rigger with ad hoc tasks and responsibilities as needed.

Requirements

  • 7+ years of relevant experience in technical rigging.
  • Deep understanding of rigging and deformation techniques in Maya (or any other DCC package).
  • Proven experience creating complex rigs for either games or TV/film production.
  • Strong proficiency in Python scripting for rigging automation and pipeline development.
  • Solid 3D math foundation, including linear algebra and matrix transformations.
  • Excellent communication, time management, and problem-solving skills, with the ability to collaborate across multidisciplinary and multicultural teams.
  • Willingness to take on new challenges, with a strong desire to learn, research, and develop innovative solutions.
  • Team-oriented mindset, with an eagerness to participate in collaborative pipelines across global studios.
  • Ability to take feedback positively, adapt to changes, and work under tight deadlines.
  • Highly organized and methodical approach to work, maintaining high-quality standards.
  • Strong sense of initiative, originality, and resourcefulness in problem-solving.

Nice to Have

  • Experience rigging in MotionBuilder.
  • Familiarity with game engines (e.g., Unreal Engine, Unity, or proprietary technology) as it relates to animation workflows.
  • Experience with C++ is highly advantageous.

What We Offer

  • An international team of over 500 employees across 7 studios, each maintaining a small-studio feel.
  • An open, collaborative environment where ideas are welcomed and encouraged.
  • A leadership team made up of highly experienced game developers at the top of their fields.
  • Opportunities to share hobbies and passions with like-minded colleagues.
  • An inclusive work culture, with many studio- or employee-organized activities.
  • A strong commitment to making the best survival game possible, including listening to community feedback.

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Contact Us

Address:

Po Box 99900 QZ 905 832, Stn Main,
Leduc,
AB, T9E 1A1,
Canada

Phone: + 1 (780) 830 8814

Email: support@dazzlesoftware.org